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- /*
- File: SoundStruct.h
-
- Contains: Structure that contains all the needed information for playing a sound.
-
- Written by: Mark Cookson
-
- Copyright: Copyright © 1996-1999 by Apple Computer, Inc., All Rights Reserved.
-
- You may incorporate this Apple sample source code into your program(s) without
- restriction. This Apple sample source code has been provided "AS IS" and the
- responsibility for its operation is yours. You are not permitted to redistribute
- this Apple sample source code as "Apple sample source code" after having made
- changes. If you're going to re-distribute the source, we require that you make
- it clear in the source that the code was descended from Apple sample source
- code, but that you've made changes.
-
- Change History (most recent first):
- 8/31/1999 Karl Groethe Updated for Metrowerks Codewarror Pro 2.1
-
-
- */
-
- #ifndef __SOUNDSTRUCT__
- #define __SOUNDSTRUCT__
-
- #include <Files.h>
- #include <Sound.h>
-
- struct sGlobals {
- long ggestaltSoundAttr,
- ggestaltStandardFileAttr,
- ggestaltTranslationAttr;
- Boolean gSupports16Bit,
- gSupportsSPDB;
- };
-
- typedef struct sGlobals sGlobals;
- typedef sGlobals *sGlobalsPtr;
-
- /*
- This giant structure is in seperate file because it is trying to be
- hidden from view. In fact there are accessor functions for most values,
- and you should use those accessors. If you are using DBFF.h a SoundInfoPtr
- is typedef'ed to just a Ptr so that you can't see any of these fields.
- */
- struct SoundInfo {
- unsigned long signature;
- Str63 theName;
- SndDoubleBufferHeader2 doubleHeader;
- SndChannelPtr chan;
- SndCallBackUPP theSoundCallBackUPP;
- sGlobals globals;
- Fixed rateForResume;
- unsigned long fileType;
- long numBuffers,
- dataStart,
- bytesTotal,
- bytesCopied,
- currentBuffer,
- doubleBufferSize;
- short bytesPerFrame,
- refNum,
- vRefNum,
- compFactor;
- Boolean paused,
- playing,
- adjusting,
- soundDone,
- backwards,
- hasBeenAdjusted,
- needsMasking,
- stopping;
- };
-
- typedef struct SoundInfo SoundInfo;
- typedef SoundInfo *SoundInfoPtr;
-
- /*
- This is used to carry useful information to our interrupt routines.
- I wouldn't remove any fields from this structure.
- */
- struct myParamBlockRec {
- ParamBlockRec pb;
- long myA5;
- SndDoubleBufferPtr theBuffer;
- SoundInfoPtr theSoundInfo;
- Boolean pbInUse;
- };
-
- typedef struct myParamBlockRec myParamBlockRec;
- typedef myParamBlockRec *myParmBlkPtr;
-
- #endif
-